media studies blog
Friday, 17 June 2016
Thursday, 12 November 2015
different gaming platform audiences and why??
Platforms: A platform is a device or console in which you may access a form of gaming. for example you may or may not have one the several below:
Ipads / Iphones / PlaysStation ( 1, 2, 3 and :) 4) / XBOX ( the first one / 360 or even :/ one ) / Nintendo ( 3Ds or DS ) / PS Vita, Gameboy
All of these platforms are there to do pretty much the same thing. Entertain. However, all of them have various different qualities that make them stand out individually. for a few years xbox was winning the so called console war because of its better controller as well as its best feature ' the chat lobby'. whereas, on the other hand playstation 3 was free to play online but that was pretty much it. but since the next generation of consoles has hit the markets, it shows that playstaion 4 has beaten xbox one due to its latest installments such as; chat lobby, share button, touch pad, new design of the comtroller as well as the size of the ps4 etc.
Consoles are platforms to entertainment in a form of gaming media. Usually on theses consoles you find games from all different genres. it is most likely thought that teenagers are the main audiences, however there is not real age for who should play it but you do find people that plays games and use media services on consoles to have broader mind of imagination.
Tablets are mobile computer with touchscreen display. circuitry and battery all in 1 single device.
PCs also known as personal computers, are the easiest way to
Handheld devices are devices that can be carried anywhere. They are usually high score games that you can use on a small device (subway surf, temple run, candy crush etc). However, there are online games which usually involve building your own world (clash of clans, boom beach, dragon quest etc). what you find thats most common with these games are they dont focus on graphics and storyline as theirselling point. its usually how difficult it is to get onto the next level or progress and how easy it is to use the controls. ( psp, android, ps vita, etc.)
All of these platforms are there to do pretty much the same thing. Entertain. However, all of them have various different qualities that make them stand out individually. for a few years xbox was winning the so called console war because of its better controller as well as its best feature ' the chat lobby'. whereas, on the other hand playstation 3 was free to play online but that was pretty much it. but since the next generation of consoles has hit the markets, it shows that playstaion 4 has beaten xbox one due to its latest installments such as; chat lobby, share button, touch pad, new design of the comtroller as well as the size of the ps4 etc.
Consoles are platforms to entertainment in a form of gaming media. Usually on theses consoles you find games from all different genres. it is most likely thought that teenagers are the main audiences, however there is not real age for who should play it but you do find people that plays games and use media services on consoles to have broader mind of imagination.
Tablets are mobile computer with touchscreen display. circuitry and battery all in 1 single device.
PCs also known as personal computers, are the easiest way to
Handheld devices are devices that can be carried anywhere. They are usually high score games that you can use on a small device (subway surf, temple run, candy crush etc). However, there are online games which usually involve building your own world (clash of clans, boom beach, dragon quest etc). what you find thats most common with these games are they dont focus on graphics and storyline as theirselling point. its usually how difficult it is to get onto the next level or progress and how easy it is to use the controls. ( psp, android, ps vita, etc.)
exploring regulatory body's
WHO THEY ARE????
They are the UK's independent watchdog
What do they do???
they have the responsibility for ensuring ads are truthful, honest, legal and decent
What are their roles and responsibilities???
They are responsible for regulating the content of advertisements in the UK. They do this by following the legal guidelines to ensure that they are good enough to be advertised nationally.
FOR EXAMPLE;
PEGI - The Pan-European Game Information. the body that rates games based on violence, sex, gambling, discrimination, fear, drugs
BBFC - their responsibility is to give the right rating on films and videos in order so that parents can determine whether or not it is suitable for their children.
They are the UK's independent watchdog
What do they do???
they have the responsibility for ensuring ads are truthful, honest, legal and decent
What are their roles and responsibilities???
They are responsible for regulating the content of advertisements in the UK. They do this by following the legal guidelines to ensure that they are good enough to be advertised nationally.
FOR EXAMPLE;
PEGI - The Pan-European Game Information. the body that rates games based on violence, sex, gambling, discrimination, fear, drugs
BBFC - their responsibility is to give the right rating on films and videos in order so that parents can determine whether or not it is suitable for their children.
glossary
Media Sector: Parts of the Music, Film, Television, game, publishing and advertising also known as the different parts of the creative industry
Media Products - Type of media that has been produced by the sector ( TV shows, films, magazines etc. )
Device - The technological object that holds the media e.g.. phone, laptop, mp3. also the devices that allow you to access to platforms
platform: what the media is distributed through e.g. Twitter, Facebook, instagram, news reports, radio, DvD'S and iTunes.
connotation - implying something from a word or phrase
dennotation - the literal meaning ( what it basically is e.g.. a snake inside a snake )
ideology - beliefs, ideas and values that are common to a specific group of people
preferred reading - understanding the message to where you can say you are 110 percent sure you know what it means
negotiated reading - similar opinion but also adding another opinion other than theirs into the situation
oppositional reading - you understand the meaning of what it being said however you believe the complete opposite
aberrant - understands the message but in a completely different way
Media Products - Type of media that has been produced by the sector ( TV shows, films, magazines etc. )
Device - The technological object that holds the media e.g.. phone, laptop, mp3. also the devices that allow you to access to platforms
platform: what the media is distributed through e.g. Twitter, Facebook, instagram, news reports, radio, DvD'S and iTunes.
connotation - implying something from a word or phrase
dennotation - the literal meaning ( what it basically is e.g.. a snake inside a snake )
ideology - beliefs, ideas and values that are common to a specific group of people
preferred reading - understanding the message to where you can say you are 110 percent sure you know what it means
negotiated reading - similar opinion but also adding another opinion other than theirs into the situation
oppositional reading - you understand the meaning of what it being said however you believe the complete opposite
aberrant - understands the message but in a completely different way
revision file
~Interactivity~ (phone calls, video games, siri, music, red button, internet, on demand, voice functions, phone in / voting)
~personalisation~ wall paper, folders, password, name / details, apps, fonts, playlists, login, recordings.
~Individual consumption~ media platforms and devices that can be enjoyed by one person who engages with them alone (smartphone, PC's, Laptop, MP3 Player, Handheld Devices etc)
~group consumption~ Devices that can be enjoyed by a group of people at the same time and engage with others ( cinema release, website, radio broadcasting, gam console, radio etc.)
~Primary Audience~ the audience that the company are aiming to attract their attention. for example, spongebob squarepants is made for kids to watch however, adults watch the show due to its hidden adult humour.
~Secondary Audience~ viewers that are considered to be the outside the primary target audience. so for example anyone that is watching a tv show that is not in the group that the makers expected.
~Active media~ aurdience interaction and engagement in order to acquire full meaning or messagege embedded within the product ( adverts, red button, youtube videos, games, tv programmes and series)
Passive media media that requires observation rather than an active response and the questioning of media text ( books, music, films, tv shows, radio broadcasting, media, series, dvds's )
Uses/Gratification - The theory that audiences use media texts in order to fulfil pleasures and basic needs.
Hypodermic needle model - The theory that proposes that media messages can be 'injected' into the audience and can influence people to act in a particular way.
Quantitative research - Research that has already been conducted by someone else and can be found in books, journals and internet research ( wikipedia)
Qualitative Research - methods such as questionaires, surveys, interviews like phone calls, face to face conversations, focus groups, vox pops and product analysis
Audience statistics - describes research based on attitudes, thoughts and opinions rather than facts and figures.
preferred reading - understanding the message to where you can say you are 110 percent sure you know what it means
negotiated reading - similar opinion but also adding another opinion other than theirs into the situation
oppositional reading - you understand the meaning of what it being said however you believe the complete opposite
aberrant - understands the message but in a completely different way
Uses/Gratification - The theory that audiences use media texts in order to fulfil pleasures and basic needs.
Hypodermic needle model - The theory that proposes that media messages can be 'injected' into the audience and can influence people to act in a particular way.
Quantitative research - Research that has already been conducted by someone else and can be found in books, journals and internet research ( wikipedia)
Qualitative Research - methods such as questionaires, surveys, interviews like phone calls, face to face conversations, focus groups, vox pops and product analysis
Audience statistics - describes research based on attitudes, thoughts and opinions rather than facts and figures.
preferred reading - understanding the message to where you can say you are 110 percent sure you know what it means
negotiated reading - similar opinion but also adding another opinion other than theirs into the situation
oppositional reading - you understand the meaning of what it being said however you believe the complete opposite
aberrant - understands the message but in a completely different way
Friday, 16 October 2015
-Media Platform
-Media Device
-Media Sector
-Media Product
-Analogue
-Digital
-Cross-Media Synergy
-Individual Audience Consumption
-Group Audience Consumption
-Technological Convergence
Complete essay question started in class
3. Complete PowerPoint presentation task (Create a PowerPoint on uses/gratification model and hypodermic needle model. Include: Introduction/background info/who developed the theory; examples; advantages/disadvantages; is it passive or active?)
4. What is "Consumer-generated content"? Write a definition in your own words on your blog
-Media Device
-Media Sector
-Media Product
-Analogue
-Digital
-Cross-Media Synergy
-Individual Audience Consumption
-Group Audience Consumption
-Technological Convergence
Complete essay question started in class
3. Complete PowerPoint presentation task (Create a PowerPoint on uses/gratification model and hypodermic needle model. Include: Introduction/background info/who developed the theory; examples; advantages/disadvantages; is it passive or active?)
4. What is "Consumer-generated content"? Write a definition in your own words on your blog
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